Information
AbyssStats is a useful plugin with Top Menus for each Statistic, filters, and the highest level of customization. It also allows players to view other players' statistics. It includes 12 statistics that are all designed to make your server stand out.
Dependencies
AbyssLib (required)
Statistics
Deaths
Players Killed
EXP Gained
EXP Levels Gained
Times Logged In
Blocks Broken
Blocks Placed
Mobs Killed
Crops Farmed
Distance Travelled
Items Picked Up
Items Dropped
Note: If you want any new metric to be tracked, make a suggestion in our discord server
Commands
/stats [player] - Opens the specified player's statistics menu (if there isn't a specified player it opens your own menu)
Configuration Files
Menus Configuration File
menus:
"stats-menu":
title: "&8&l%player%'s STATISTICS"
rows: 4
borders:
"gray":
material: "GRAY_STAINED_GLASS_PANE"
name: " "
lore: []
slots:
- "0-35"
"light_gray":
material: "LIGHT_GRAY_STAINED_GLASS_PANE"
name: " "
lore: []
slots:
- "10-16"
- "19-25"
items:
"block-break":
slot: 10
material: "DIAMOND_PICKAXE"
name: "&4&l[!] &cBlocks Broken"
lore:
- " "
- "&cInformation"
- "&c- &7Amount: &f%block-break-stat%"
- "&c- &7Ranking: &f#%block-break-top%"
- " "
- "&7&o(( Click to view the &f&otop&7&o players! ))"
"block-place":
slot: 11
material: "BRICK"
name: "&6&l[!] &eBlocks Placed"
lore:
- " "
- "&eInformation"
- "&e- &7Amount: &f%block-place-stat%"
- "&e- &7Ranking: &f#%block-place-top%"
- " "
- "&7&o(( Click to view the &f&otop&7&o players! ))"
"mobs-killed":
slot: 12
material: "ROTTEN_FLESH"
name: "&4&l[!] &cMobs Killed"
lore:
- " "
- "&cInformation"
- "&c- &7Amount: &f%mobs-killed-stat%"
- "&c- &7Ranking: &f#%mobs-killed-top%"
- " "
- "&7&o(( Click to view the &f&otop&7&o players! ))"
"deaths":
slot: 13
material: "SKELETON_SKULL"
name: "&4&l[!] &cDeaths"
lore:
- " "
- "&cInformation"
- "&c- &7Amount: &f%deaths-stat%"
- "&c- &7Ranking: &f#%deaths-top%"
- " "
- "&7&o(( Click to view the &f&otop&7&o players! ))"
"players-killed":
slot: 14
material: "DIAMOND_SWORD"
name: "&4&l[!] &cPlayers killed"
lore:
- " "
- "&cInformation"
- "&c- &7Amount: &f%players-killed-stat%"
- "&c- &7Ranking: &f#%players-killed-top%"
- " "
- "&7&o(( Click to view the &f&otop&7&o players! ))"
"exp-gained":
slot: 15
material: "EXPERIENCE_BOTTLE"
name: "&5&l[!] &dExperience gained"
lore:
- " "
- "&dInformation"
- "&d- &7Amount: &f%exp-gained-stat%"
- "&d- &7Ranking: &f#%exp-gained-top%"
- " "
- "&7&o(( Click to view the &f&otop&7&o players! ))"
"levels-gained":
slot: 16
material: "BOOK"
name: "&5&l[!] &dLevels gained"
lore:
- " "
- "&dInformation"
- "&d- &7Amount: &f%levels-gained-stat%"
- "&d- &7Ranking: &f#%levels-gained-top%"
- " "
- "&7&o(( Click to view the &f&otop&7&o players! ))"
"farming":
slot: 19
material: "SUGAR_CANE"
name: "&2&l[!] &aCrops farmed"
lore:
- " "
- "&aInformation"
- "&a- &7Amount: &f%farming-stat%"
- "&a- &7Ranking: &f#%farming-top%"
- " "
- "&7&o(( Click to view the &f&otop&7&o players! ))"
"times-logged-in":
slot: 20
material: "COMPASS"
name: "&3&l[!] &bTimes logged in"
lore:
- " "
- "&bInformation"
- "&b- &7Amount: &f%times-logged-in-stat%"
- "&b- &7Ranking: &f#%times-logged-in-top%"
- " "
- "&7&o(( Click to view the &f&otop&7&o players! ))"
"distance-travelled":
slot: 21
material: "GRASS_BLOCK"
name: "&2&l[!] &aDistance travelled"
lore:
- " "
- "&aInformation"
- "&a- &7Amount: &f%distance-travelled-stat%"
- "&a- &7Ranking: &f#%distance-travelled-top%"
- " "
- "&7&o(( Click to view the &f&otop&7&o players! ))"
"items-picked-up":
slot: 22
material: "BUCKET"
name: "&6&l[!] &eItems picked up"
lore:
- " "
- "&eInformation"
- "&e- &7Amount: &f%items-picked-up-stat%"
- "&e- &7Ranking: &f#%items-picked-up-top%"
- " "
- "&7&o(( Click to view the &f&otop&7&o players! ))"
"items-dropped":
slot: 23
material: "TRIPWIRE_HOOK"
name: "&6&l[!] &eItems dropped"
lore:
- " "
- "&eInformation"
- "&e- &7Amount: &f%items-dropped-stat%"
- "&e- &7Ranking: &f#%items-dropped-top%"
- " "
- "&7&o(( Click to view the &f&otop&7&o players! ))"
Messages Configuration File
messages:
"player-not-found":
sound:
enabled: true
value: "FIZZ"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&c&lAbyss &8- &cThis player doesn't have any stats!"
"top-updated-block-break":
sound:
enabled: true
value: "ORB_PICKUP"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lAbyss &8- &bBlock Break Top has updated in &3%time%ms&b."
"top-updated-block-place":
sound:
enabled: true
value: "ORB_PICKUP"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lAbyss &8- &bBlock Place Top has updated in &3%time%ms&b."
"top-updated-farming":
sound:
enabled: true
value: "ORB_PICKUP"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lAbyss &8- &bFarming Top has updated in &3%time%ms&b."
"top-updated-deaths":
sound:
enabled: true
value: "ORB_PICKUP"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lAbyss &8- &bDeaths Top has updated in &3%time%ms&b."
"top-updated-players-killed":
sound:
enabled: true
value: "ORB_PICKUP"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lAbyss &8- &bPlayers Killed Top has updated in &3%time%ms&b."
"top-updated-mobs-killed":
sound:
enabled: true
value: "ORB_PICKUP"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lAbyss &8- &bMobs Killed Top has updated in &3%time%ms&b."
"top-updated-levels-gained":
sound:
enabled: true
value: "ORB_PICKUP"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lAbyss &8- &bEXP Levels Gained Top has updated in &3%time%ms&b."
"top-updated-exp-gained":
sound:
enabled: true
value: "ORB_PICKUP"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lAbyss &8- &bEXP Gained Top has updated in &3%time%ms&b."
"top-updated-distance-travelled":
sound:
enabled: true
value: "ORB_PICKUP"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lAbyss &8- &bDistance Top has updated in &3%time%ms&b."
"top-updated-items-picked-up":
sound:
enabled: true
value: "ORB_PICKUP"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lAbyss &8- &bItems Picked Up Top has updated in &3%time%ms&b."
"top-updated-items-dropped":
sound:
enabled: true
value: "ORB_PICKUP"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lAbyss &8- &bItems Dropped Top has updated in &3%time%ms&b."
"top-updated-times-logged-in":
sound:
enabled: true
value: "ORB_PICKUP"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lAbyss &8- &bTimes Logged In Top has updated in &3%time%ms&b."
Statistic Configuration Files
block-break.yml
enabled: true
top-update-interval: 60 # Seconds
filter: #Will only work with configured blocks if enabled
enabled: true
blocks:
- "STONE"
top-menu:
title: "&8&lBLOCKS BROKEN TOP"
rows: 3
top-slots: [ 10,11,12,13,14,15,16 ]
top-update-interval: 60 #seconds
borders:
"gray":
material: "GRAY_STAINED_GLASS_PANE"
name: " "
lore: [ ]
slots:
- "0-26"
invalid-item:
material: "PLAYER_HEAD"
skull: "MHF_Question"
name: "&c???"
lore: [ ]
valid-item:
material: "PLAYER_HEAD"
skull: "%player%"
name: "&4&l[&c&l!&4&l] &c%player% &7(#%rank%)"
lore:
- "&7&o(( &f&o%player%&7&o has broken &f&o%amount%x&7&o blocks! ))"
stats-item:
slot: 26
material: "PLAYER_HEAD"
skull: "%player%"
name: "&4&l[&c&l!&4&l] &c%player% &7(#%rank%)"
lore:
- "&7&o(( You currently have broken &f&o%amount%x&7&o blocks! ))"
deaths.yml
enabled: true
top-update-interval: 60 # Seconds
top-menu:
title: "&8&lDEATH TOP"
rows: 3
top-slots: [ 10,11,12,13,14,15,16 ]
top-update-interval: 60 #seconds
borders:
"gray":
material: "GRAY_STAINED_GLASS_PANE"
name: " "
lore: [ ]
slots:
- "0-26"
invalid-item:
material: "PLAYER_HEAD"
skull: "MHF_Question"
name: "&c???"
lore: [ ]
valid-item:
material: "PLAYER_HEAD"
skull: "%player%"
name: "&4&l[&c&l!&4&l] &c%player% &7(#%rank%)"
lore:
- "&7&o(( &f&o%player%&7&o has died &f&o%amount%x&7&o times! ))"
stats-item:
slot: 26
material: "PLAYER_HEAD"
skull: "%player%"
name: "&4&l[&c&l!&4&l] &c%player% &7(#%rank%)"
lore:
- "&7&o(( You currently have died &f&o%amount%x&7&o times! ))"
exp-gained.yml
enabled: true
top-update-interval: 60 # Seconds
top-menu:
title: "&8&lEXP GAINED TOP"
rows: 3
top-slots: [ 10,11,12,13,14,15,16 ]
top-update-interval: 60 #seconds
borders:
"gray":
material: "GRAY_STAINED_GLASS_PANE"
name: " "
lore: [ ]
slots:
- "0-26"
invalid-item:
material: "PLAYER_HEAD"
skull: "MHF_Question"
name: "&c???"
lore: [ ]
valid-item:
material: "PLAYER_HEAD"
skull: "%player%"
name: "&5&l[&d&l!&5&l] &d%player% &7(#%rank%)"
lore:
- "&7&o(( &f&o%player%&7&o has gained &f&o%amount%x&7&o exp! ))"
stats-item:
slot: 26
material: "PLAYER_HEAD"
skull: "%player%"
name: "&5&l[&d&l!&5&l] &d%player% &7(#%rank%)"
lore:
- "&7&o(( You currently have gained &f&o%amount%x&7&o exp! ))"
distance-travelled.yml
enabled: true
top-update-interval: 60 # Seconds
top-menu:
title: "&8&lDISTANCE TOP"
rows: 3
top-slots: [ 10,11,12,13,14,15,16 ]
top-update-interval: 60 #seconds
borders:
"gray":
material: "GRAY_STAINED_GLASS_PANE"
name: " "
lore: [ ]
slots:
- "0-26"
invalid-item:
material: "PLAYER_HEAD"
skull: "MHF_Question"
name: "&c???"
lore: [ ]
valid-item:
material: "PLAYER_HEAD"
skull: "%player%"
name: "&2&l[&a&l!&2&l] &a%player% &7(#%rank%)"
lore:
- "&7&o(( &f&o%player%&7&o has moved &f&o%amount%x&7&o blocks! ))"
stats-item:
slot: 26
material: "PLAYER_HEAD"
skull: "%player%"
name: "&2&l[&a&l!&2&l] &a%player% &7(#%rank%)"
lore:
- "&7&o(( You currently have moved &f&o%amount%x&7&o blocks! ))"
farming.yml
enabled: true
top-update-interval: 60 # Seconds
crops:
- "SUGAR_CANE"
- "PUMPKIN"
- "CACTUS"
top-menu:
title: "&8&lFARMING TOP"
rows: 3
top-slots: [ 10,11,12,13,14,15,16 ]
top-update-interval: 60 #seconds
borders:
"gray":
material: "GRAY_STAINED_GLASS_PANE"
name: " "
lore: [ ]
slots:
- "0-26"
invalid-item:
material: "PLAYER_HEAD"
skull: "MHF_Question"
name: "&c???"
lore: [ ]
valid-item:
material: "PLAYER_HEAD"
skull: "%player%"
name: "&2&l[&a&l!&2&l] &a%player% &7(#%rank%)"
lore:
- "&7&o(( &f&o%player%&7&o has broken &f&o%amount%x&7&o crops! ))"
stats-item:
slot: 26
material: "PLAYER_HEAD"
skull: "%player%"
name: "&2&l[&a&l!&2&l] &a%player% &7(#%rank%)"
lore:
- "&7&o(( You currently have broken &f&o%amount%x&7&o crops! ))"
items-dropped.yml
enabled: true
top-update-interval: 60 # Seconds
top-menu:
title: "&8&lDROPPED UP TOP"
rows: 3
top-slots: [ 10,11,12,13,14,15,16 ]
top-update-interval: 60 #seconds
borders:
"gray":
material: "GRAY_STAINED_GLASS_PANE"
name: " "
lore: [ ]
slots:
- "0-26"
invalid-item:
material: "PLAYER_HEAD"
skull: "MHF_Question"
name: "&c???"
lore: [ ]
valid-item:
material: "PLAYER_HEAD"
skull: "%player%"
name: "&6&l[&e&l!&6&l] &e%player% &7(#%rank%)"
lore:
- "&7&o(( &f&o%player%&7&o has dropped &f&o%amount%x&7&o items! ))"
stats-item:
slot: 26
material: "PLAYER_HEAD"
skull: "%player%"
name: "&6&l[&e&l!&6&l] &e%player% &7(#%rank%)"
lore:
- "&7&o(( You currently have dropped &f&o%amount%x&7&o items! ))"
items-picked-up.yml
enabled: true
top-update-interval: 60 # Seconds
top-menu:
title: "&8&lPICKED UP TOP"
rows: 3
top-slots: [ 10,11,12,13,14,15,16 ]
top-update-interval: 60 #seconds
borders:
"gray":
material: "GRAY_STAINED_GLASS_PANE"
name: " "
lore: [ ]
slots:
- "0-26"
invalid-item:
material: "PLAYER_HEAD"
skull: "MHF_Question"
name: "&c???"
lore: [ ]
valid-item:
material: "PLAYER_HEAD"
skull: "%player%"
name: "&6&l[&e&l!&6&l] &e%player% &7(#%rank%)"
lore:
- "&7&o(( &f&o%player%&7&o has picked up &f&o%amount%x&7&o items! ))"
stats-item:
slot: 26
material: "PLAYER_HEAD"
skull: "%player%"
name: "&6&l[&e&l!&6&l] &e%player% &7(#%rank%)"
lore:
- "&7&o(( You currently have picked up &f&o%amount%x&7&o items! ))"
levels-gained.yml
enabled: true
top-update-interval: 60 # Seconds
top-menu:
title: "&8&lLEVELS GAINED TOP"
rows: 3
top-slots: [ 10,11,12,13,14,15,16 ]
top-update-interval: 60 #seconds
borders:
"gray":
material: "GRAY_STAINED_GLASS_PANE"
name: " "
lore: [ ]
slots:
- "0-26"
invalid-item:
material: "PLAYER_HEAD"
skull: "MHF_Question"
name: "&c???"
lore: [ ]
valid-item:
material: "PLAYER_HEAD"
skull: "%player%"
name: "&5&l[&d&l!&5&l] &d%player% &7(#%rank%)"
lore:
- "&7&o(( &f&o%player%&7&o has gained &f&o%amount%x&7&o exp levels! ))"
stats-item:
slot: 26
material: "PLAYER_HEAD"
skull: "%player%"
name: "&5&l[&d&l!&5&l] &d%player% &7(#%rank%)"
lore:
- "&7&o(( You currently have gained &f&o%amount%x&7&o exp levels! ))"
players-killed.yml
enabled: true
top-update-interval: 60 # Seconds
top-menu:
title: "&8&lKILLED TOP"
rows: 3
top-slots: [ 10,11,12,13,14,15,16 ]
top-update-interval: 60 #seconds
borders:
"gray":
material: "GRAY_STAINED_GLASS_PANE"
name: " "
lore: [ ]
slots:
- "0-26"
invalid-item:
material: "PLAYER_HEAD"
skull: "MHF_Question"
name: "&c???"
lore: [ ]
valid-item:
material: "PLAYER_HEAD"
skull: "%player%"
name: "&4&l[&c&l!&4&l] &c%player% &7(#%rank%)"
lore:
- "&7&o(( &f&o%player%&7&o has killed &f&o%amount%x&7&o players! ))"
stats-item:
slot: 26
material: "PLAYER_HEAD"
skull: "%player%"
name: "&4&l[&c&l!&4&l] &c%player% &7(#%rank%)"
lore:
- "&7&o(( You currently have killed &f&o%amount%x&7&o players! ))"
times-logged-in.yml
enabled: true
top-update-interval: 60 # Seconds
top-menu:
title: "&8&lLOGGED IN TOP"
rows: 3
top-slots: [ 10,11,12,13,14,15,16 ]
top-update-interval: 60 #seconds
borders:
"gray":
material: "GRAY_STAINED_GLASS_PANE"
name: " "
lore: [ ]
slots:
- "0-26"
invalid-item:
material: "PLAYER_HEAD"
skull: "MHF_Question"
name: "&c???"
lore: [ ]
valid-item:
material: "PLAYER_HEAD"
skull: "%player%"
name: "&3&l[&b&l!&3&l] &b%player% &7(#%rank%)"
lore:
- "&7&o(( &f&o%player%&7&o has logged in &f&o%amount%x&7&o times! ))"
stats-item:
slot: 26
material: "PLAYER_HEAD"
skull: "%player%"
name: "&3&l[&b&l!&3&l] &b%player% &7(#%rank%)"
lore:
- "&7&o(( You currently have logged in &f&o%amount%x&7&o times! ))"
mobs-killed.yml
enabled: true
top-update-interval: 60 # Seconds
filter: #Will only work with configured mobs if enabled
enabled: true
mobs:
- "ZOMBIE"
top-menu:
title: "&8&lMOBS KILLED TOP"
rows: 3
top-slots: [ 10,11,12,13,14,15,16 ]
top-update-interval: 60 #seconds
borders:
"gray":
material: "GRAY_STAINED_GLASS_PANE"
name: " "
lore: [ ]
slots:
- "0-26"
invalid-item:
material: "PLAYER_HEAD"
skull: "MHF_Question"
name: "&c???"
lore: [ ]
valid-item:
material: "PLAYER_HEAD"
skull: "%player%"
name: "&4&l[&c&l!&4&l] &c%player% &7(#%rank%)"
lore:
- "&7&o(( &f&o%player%&7&o has killed &f&o%amount%x&7&o mobs! ))"
stats-item:
slot: 26
material: "PLAYER_HEAD"
skull: "%player%"
name: "&4&l[&c&l!&4&l] &c%player% &7(#%rank%)"
lore:
- "&7&o(( You currently have killed &f&o%amount%x&7&o mobs! ))"
Showcase
Last updated