Information
Last updated
Last updated
Abyss Collectors is a highly configurable collectors plugin designed to provide your players with the best possible experience when farming mobs. There are two choices: iChest and Filled. The first is the traditional Void Chest style, and the second is the PvPWars iChest style collector. You can also enable vacuums and vacuum upgrades, which draw mobs in and damage them in intervals, allowing you to slowly kill them and collect their drops.
AbyssLib (required)
Any Supported Holograms Plugin (required)
DecentHolograms
CMI
HolographicDisplays
/collectors give <player> <type> <amount>
Note: Admins need the abysscollectors.admin
permission to see the admin help menu & use the commands
After disabling the vacuum in the configuration, set the vacuum upgrades button slot to -1 to remove it entirely from the menu.
collectors:
"filled":
item:
material: "BEACON"
name: "&6&l[&e&l!&6&l] &eFilled Collector"
lore:
- "&7&o(( Click to place down &f&ocollector&7&o. ))"
vacuum:
enabled: true
radius: 5
speed: 0.2
damage-interval: 0.5 # seconds
damage: 2 #1 heart
collect-items: false
ichest: false
hologram:
enabled: true
y-offset: 2.5
lines:
- "&6&l[&e&l!&6&l] &eFilled Collector"
- "&8(Filled Collector)"
- ""
- "&eWorth: &2$&a%worth-vault%"
- "&eTotal Items: &f%amount%x"
"ichest":
item:
material: "BEACON"
name: "&6&l[&e&l!&6&l] &eiChest Collector"
lore:
- "&7&o(( Click to place down &f&ocollector&7&o. ))"
vacuum:
enabled: true
radius: 5
speed: 0.2
damage-interval: 0.5 # seconds
damage: 2 #1 heart
collect-items: false
ichest: true
hologram:
enabled: true
y-offset: 2.5
lines:
- "&6&l[&e&l!&6&l] &eiChest Collector"
- "&8(iChest Collector)"
- ""
- "&eWorth: &2$&a%worth-vault%"
- "&eTotal Items: &f%amount%x"
drops:
- "ROTTEN_FLESH"
prices:
- "ROTTEN_FLESH;10;Vault" #Item, Price, Economy
holo-economies:
- "Vault" #Just to use in the holograms
menus:
"collector-menu":
title: "&8&lCOLLECTOR MENU"
rows: 3
borders:
"gray":
material: "GRAY_STAINED_GLASS_PANE"
name: " "
lore: []
slots:
- "0-26"
storage-item:
slot: 12
material: "CHEST"
name: "&6&l[&e&l!&6&l] &eItem Storage"
lore: []
vacuum-item: #Set slot to -1 to remove
slot: 14
material: "NETHER_STAR"
name: "&6&l[&e&l!&6&l] &eVacuum Upgrades"
lore: []
remove-item:
slot: 26
material: "BARRIER"
name: "&4&l[&c&l!&4&l] &cRemove Collector"
lore: []
"filled-menu":
title: "&8&lFILLED MENU"
rows: 3
borders:
"gray":
material: "GRAY_STAINED_GLASS_PANE"
name: " "
lore: [ ]
slots:
- "0-26"
drops:
"rotten":
slot: 13
drop-material: "ROTTEN_FLESH"
material: "ROTTEN_FLESH"
name: "&4&l[&c&l!&4&l] &cRotten Flesh &7(%drops%)"
lore: []
"vacuum-menu":
economy: "Vault"
title: "&8&lFILLED MENU"
rows: 3
borders:
"gray":
material: "GRAY_STAINED_GLASS_PANE"
name: " "
lore: [ ]
slots:
- "0-26"
upgrades:
"1":
cost: 100
priority: 1
radius: 10
speed: 0.4
damage-interval: 0.25 # seconds
damage: 4 #1 heart
collect-items: true
slot: 13
available:
material: "LIME_DYE"
name: "&2&l[&a&l!&2&l] &aVacuum Upgrade &2(Purchase)"
lore:
- " "
- "&aStatistics"
- "&2&l▎ &7Radius: &f10"
- "&2&l▎ &7Collect-Items: &atrue"
- "&2&l▎ &7Damage: &f4"
- "&2&l▎ &7Dmg Interval: &f0.25"
- "&2&l▎ &7Speed: &f0.4"
- " "
- "&7&o(( Click to buy this upgrade for &a&o$100&7&o. ))"
unavailable:
material: "RED_DYE"
name: "&4&l[&c&l!&4&l] &cVacuum Upgrade &4(Locked)"
lore:
- " "
- "&cStatistics"
- "&c&l▎ &7Radius: &f10"
- "&c&l▎ &7Collect-Items: &atrue"
- "&c&l▎ &7Damage: &f4"
- "&c&l▎ &7Dmg Interval: &f0.25"
- "&c&l▎ &7Speed: &f0.4"
- " "
- "&7&o(( This upgrade is currently &c&ounavailable&7&o. ))"
purchased:
material: "YELLOW_DYE"
name: "&6&l[&e&l!&6&l] &eVacuum Upgrade &6(Purchased)"
lore:
- " "
- "&eStatistics"
- "&e&l▎ &7Radius: &f10"
- "&e&l▎ &7Collect-Items: &atrue"
- "&e&l▎ &7Damage: &f4"
- "&e&l▎ &7Dmg Interval: &f0.25"
- "&e&l▎ &7Speed: &f0.4"
- " "
- "&7&o(( This upgrade has already been &e&opurchased&7&o. ))"
"chest-menu":
title: "&8&lFILLED MENU"
rows: 5
item-slots: [12,13,14,21,22,23,30,31,32]
borders:
"gray":
material: "GRAY_STAINED_GLASS_PANE"
name: " "
lore: [ ]
slots:
- "0-44"
"light_gray":
material: "LIGHT_GRAY_STAINED_GLASS_PANE"
name: " "
lore: [ ]
slots:
- "12-14"
- "21-23"
- "30-32"
item-name: "&6&l[&e&l!&6&l] &e%item% &7(%amount%x)"
item-lore:
- " "
- "&eInformation"
- "&e&l▎ &7Worth: &f$%worth-vault%"
- "&e&l▎ &7Amount: &f%amount%x"
- " "
- "&7&o(( Click to sell all &e&oitems&7&o. ))"
messages:
"no-permission":
sound:
enabled: true
value: "FIZZ"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&c&lAbyss &8- &cNo permission"
"cannot-interact":
sound:
enabled: true
value: "FIZZ"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&c&lAbyss &8- &cYou cannot place/break/interact with collectors here!"
"admin-help":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&3&m---------------------------------------"
- " "
- "&b&lAbyss&3&lCollectors &8&l┃ &bAdmin Help"
- "&7&oMade by &f&oRelocation#0001&7&o."
- " "
- "&7<> = Required"
- "&7[] = Optional"
- " "
- "&3&lCOMMANDS:"
- "&3&l» &b/collectors give <player> <type> <amount>"
- " "
- "&3&m---------------------------------------"
"given-collector":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lAbyss &8- &bYou have given &3%player% %amount%x %type%&b collector(s)."
"received-collector":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lAbyss &8- &bYou have received &3%amount%x %type%&b collector(s)."
"already-in-chunk":
sound:
enabled: true
value: "FIZZ"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&c&lAbyss &8- &cThere is already a &4collector&c in this chunk!"
"placed-collector":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lAbyss &8- &bYou have placed a &3collector&b in this chunk."
"removed-collector":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lAbyss &8- &bYou have removed the &3collector&b in this chunk."
"sold-item":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lAbyss &8- &bYou have sold &3%amount%x %item%&b"
- " "
- "&b&lSALE SUMMARY:"
- "&3- &bMoney: &f$%vault%"
"purchased-upgrade":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value:
- "&b&lAbyss &8- &bYou have purchased an upgrade for &3$%amount%&b."
"not-enough":
sound:
enabled: true
value: "BLOCK_NOTE_PLING"
volume: 1
pitch: 1
message:
enabled: true
value: - "&c&lAbyss &8- &cYou cannot &4afford&c this."